Today I’m delighted to host the multi-talented Bill McCormick. Bill is a critically acclaimed author of several novels, graphic novels and comic book series, and has appeared in numerous anthologies. He began writing professionally in 1986 at Chicago Rocker Magazine in conjunction with his radio show on Z-95 (ABC-FM), and went on to write for several other magazines and blogs. He currently writes a twisted news blog at World News Center. The latter provides source material for his weekly radio show on WBIG 1280 AM, FOX! Sports. You can find out more about him at http://BillMcSciFi.com
He’s going to talk a little about the process involved in producing comics, something I know little about. Over to Bill.
Making My Comics – Bill McCormick
I have the pleasure of working with a variety of creators on a diverse array of projects. As such I get the exciting opportunity to work in different styles all the time. Horror, sci-fi, fantasy, kaiju, you name it, I’ve been honored to bang out scripts for each.
Styles aside, there are some similarities in how each is created. Excluding my upcoming series, BOB: SINS OF THE SON, all have been based on characters created by others. That means I have to make their universe make sense to them and their fans. Something that can become difficult if you don’t pay attention early on.
I ask a lot of questions, and save every message, before I begin. Then I craft an outline of the story I think needs to be told. Since it will be different than what the creator originally envisioned, often due to the fact the creator knows the whole story and forgets that readers need to be let in on it, I also justify my choices. Once we agree on the basics, I script about ten pages to give them a feel for what I’ll be doing.
Assuming those are approved, I dive into the deep end and create a script for the complete first comic.
If you’re going to write for other creators, you have to make sure of a few things:
- Be very clear about their vision. If they want CAPTAIN SUPER SQUIRREL to be an overpowered rodent who only speaks in haikus, then you have to be comfortable writing that. If you’re not, do what I do and walk away before it begins. Trust me, it’ll save everyone aggravation.
- Once you’ve committed to a project, treat it with the same care and concern you would any of your own. That includes promoting it as best you can. If you can’t be proud to be associated with it, you shouldn’t be doing it.
- Lastly, make sure they’re funded. Above and beyond your writer’s pay, they need to have money for anything they can’t do themselves. I have two titles wherein the creators came up with a rough universe, and story arc, and needed to hire everyone else. That costs money. In both cases this was clarified up front and the projects moved on. It’s no fun to get paid for a script and then see it languish because there’s no money for art or anything else. I have had that happen and it still bothers me.
One final bit of advice: no matter whether you’re writing for someone else’s project or your own, run your script past fresh eyes before submitting it. It’s better to catch anything wrong before it gets near an artist. Or, simply put, it’s not the artist’s job to fix your mistakes.
After all that, just have fun.
Jarhead. His end is just his beginning. An ex-Marine living in Oakland is trying to bury his past in booze. But that past is coming back to haunt him in ways no one saw coming.
Alokia the Kaiju Hunter. This has everything you could possibly want in a Kaiju. A wonderful drunken gorilla king, the last of the Kaiju hunters who just happens to be a young girl, and a villain who’ll give your nightmares nightmares.
To find out more:
To purchase comics, go to http://www.Nerdanatix.com